Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 17,427,509,844 cr |
Credits spent on ships | 673,975,552 cr |
Credits spent on outfitting | 2,510,710,072 cr |
Credits spent on repairs | 48,849,353 cr |
Credits spent on fuel | 1,954,645 cr |
Credits spent on munitions | 36,833 cr |
Insurance claims | 9 |
Total claim costs | 41,378,867 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 94 |
Lifetime fines value | 624,148 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1,485 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 147,473 cr |
Commodities smuggled | 107 |
Average profit | 18,434 cr |
Highest single transaction | 87,951 cr |
Trading |
|
Market network | 1,313 |
Trading profit | 453,830,202 cr |
Commodities traded | 389,666 |
Average profit | 104,786 cr |
Highest single transaction | 6,970,752 cr |
Mining |
|
Profits from mining | 15,498,483 cr |
Minerals refined | 2,083 |
Materials collected | 12,466 |
Exploration |
|
Systems visited | 93,120 |
Profits from exploration | 16,672,889,627 cr |
Level 2 detailed scans | 220,882 |
Level 3 detailed scans | 864,520 |
Highest payout | 15,730,567 cr |
Total hyperspace distance | 3,609,136 ly |
Total hyperspace jumps | 100,057 |
Max distance from start | 65,720.03 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 79W 1D 2H 58M |
Passengers |
|
Total bulk passengers delivered | 735 |
Total VIPs delivered | 93 |
Total delivered | 828 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 115 |
Total profit | 965,484 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 192 |
Multi-Crew |
|
Total time in multi-crew | 51M 49S |