CMDR Chris Maver profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,871,025,982 cr |
Credits spent on ships | 2,662,361,934 cr |
Credits spent on outfitting | 9,838,276,165 cr |
Credits spent on repairs | 137,972,595 cr |
Credits spent on fuel | 6,687,480 cr |
Credits spent on munitions | 24,228,215 cr |
Insurance claims | 304 |
Total claim costs | 1,336,239,494 cr |
Combat |
|
Bounties claimed | 12,034 |
Profit from bounties | 927,524,119 cr |
Combat bonds | 13,785 |
Profit from combat bonds | 3,776,247,503 cr |
Assassinations | 425 |
Profit from assassinations | 341,248,023 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,276 |
Crime |
|
Fines issued | 2,885 |
Lifetime fines value | 8,378,741 cr |
Bounties received/earned | 4,141 |
Lifetime bounty value | 4,435,465 cr |
Highest bounty issued | 26,320 cr |
Smuggling |
|
Black market network | 54 |
Black market profit | 35,089,317 cr |
Commodities smuggled | 7,090 |
Average profit | 305,124 cr |
Highest single transaction | 12,272,421 cr |
Trading |
|
Market network | 432 |
Trading profit | 16,364,672,356 cr |
Commodities traded | 773,812 |
Average profit | 5,532,344 cr |
Highest single transaction | 267,212,380 cr |
Mining |
|
Profits from mining | 4,600,486,606 cr |
Minerals refined | 18,843 |
Materials collected | 51,878 |
Exploration |
|
Systems visited | 24,528 |
Profits from exploration | 1,343,723,632 cr |
Level 2 detailed scans | 36,902 |
Level 3 detailed scans | 75,240 |
Highest payout | 13,890,457 cr |
Total hyperspace distance | 1,814,962 ly |
Total hyperspace jumps | 70,553 |
Max distance from start | 42,602.61 ly |
Max distance from Sol | 42,656.19 ly |
Max distance from Colonia | 29,116.67 ly |
Approximate time played | 50W 13H 58M |
Passengers |
|
Total bulk passengers delivered | 7,970 |
Total VIPs delivered | 2,798 |
Total delivered | 10,768 |
Total ejected | 170 |
Search and Rescue |
|
Total items rescued | 160 |
Total profit | 3,047,888 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6,199 |
Grade 1 upgrades generated | 598 |
Grade 2 upgrades generated | 461 |
Grade 3 upgrades generated | 1,209 |
Grade 4 upgrades generated | 1,352 |
Grade 5 upgrades generated | 2,579 |
Crew |
|
Crew credits earned | 5,656,161,728 cr |
Crew hired | 10 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 8S |
Time in gunner role | 13M 52S |