CMDR Valkov profile
(Viper MkIV)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15,517,036,593 cr |
Credits spent on ships | 1,014,008,570 cr |
Credits spent on outfitting | 2,719,465,878 cr |
Credits spent on repairs | 49,369,296 cr |
Credits spent on fuel | 592,121 cr |
Credits spent on munitions | 10,464,299 cr |
Insurance claims | 103 |
Total claim costs | 321,226,198 cr |
Combat |
|
Bounties claimed | 10,146 |
Profit from bounties | 1,290,705,428 cr |
Combat bonds | 3,852 |
Profit from combat bonds | 3,843,516,424 cr |
Assassinations | 76 |
Profit from assassinations | 59,587,648 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 208 |
Crime |
|
Fines issued | 527 |
Lifetime fines value | 8,092,544 cr |
Bounties received/earned | 837 |
Lifetime bounty value | 1,763,510 cr |
Highest bounty issued | 49,400 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 261,752 cr |
Commodities smuggled | 730 |
Average profit | 7,271 cr |
Highest single transaction | 333,775 cr |
Trading |
|
Market network | 104 |
Trading profit | 3,850,206,708 cr |
Commodities traded | 55,227 |
Average profit | 7,196,648 cr |
Highest single transaction | 617,565,179 cr |
Mining |
|
Profits from mining | 3,947,542,048 cr |
Minerals refined | 6,415 |
Materials collected | 38,760 |
Exploration |
|
Systems visited | 6,838 |
Profits from exploration | 953,657,515 cr |
Level 2 detailed scans | 19,675 |
Level 3 detailed scans | 20,852 |
Highest payout | 11,682,500 cr |
Total hyperspace distance | 330,981 ly |
Total hyperspace jumps | 11,246 |
Max distance from start | 38,988.33 ly |
Max distance from Sol | 39,057.24 ly |
Max distance from Colonia | 23,808.09 ly |
Approximate time played | 14W 4D 11H 52M |
Passengers |
|
Total bulk passengers delivered | 1,796 |
Total VIPs delivered | 159 |
Total delivered | 1,955 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 216,450 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,007 |
Grade 1 upgrades generated | 574 |
Grade 2 upgrades generated | 656 |
Grade 3 upgrades generated | 1,055 |
Grade 4 upgrades generated | 1,238 |
Grade 5 upgrades generated | 1,484 |
Crew |
|
Crew credits earned | 969,907,319 cr |
Crew hired | 242 |
Crew fired | 227 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 8H 34M 20S |
Time in gunner role | 2H 36M 22S |
Time in fighter con role | 2M 44S |