CMDR sliE profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,852,208,939 cr |
Credits spent on ships | 970,801,214 cr |
Credits spent on outfitting | 3,247,337,178 cr |
Credits spent on repairs | 40,207,971 cr |
Credits spent on fuel | 661,239 cr |
Credits spent on munitions | 4,857,652 cr |
Insurance claims | 70 |
Total claim costs | 242,697,677 cr |
Combat |
|
Bounties claimed | 4,398 |
Profit from bounties | 212,915,210 cr |
Combat bonds | 1,363 |
Profit from combat bonds | 264,443,901 cr |
Assassinations | 124 |
Profit from assassinations | 29,346,755 cr |
Highest single reward | 1,740,523 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 582 |
Lifetime fines value | 3,049,569 cr |
Bounties received/earned | 2,187 |
Lifetime bounty value | 4,619,045 cr |
Highest bounty issued | 11,400 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 4,422,845 cr |
Commodities smuggled | 1,456 |
Average profit | 85,055 cr |
Highest single transaction | 662,886 cr |
Trading |
|
Market network | 115 |
Trading profit | 2,583,243,882 cr |
Commodities traded | 36,809 |
Average profit | 3,832,706 cr |
Highest single transaction | 355,488,817 cr |
Mining |
|
Profits from mining | 1,656,665,953 cr |
Minerals refined | 2,734 |
Materials collected | 17,640 |
Exploration |
|
Systems visited | 13,638 |
Profits from exploration | 735,335,680 cr |
Level 2 detailed scans | 41,507 |
Level 3 detailed scans | 79,187 |
Highest payout | 5,223,163 cr |
Total hyperspace distance | 808,944 ly |
Total hyperspace jumps | 20,027 |
Max distance from start | 32,891.47 ly |
Max distance from Sol | 32,890.96 ly |
Max distance from Colonia | 42,068.00 ly |
Approximate time played | 15W 4D 5H 6M |
Passengers |
|
Total bulk passengers delivered | 6,178 |
Total VIPs delivered | 706 |
Total delivered | 6,884 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 32,754 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,009 |
Grade 1 upgrades generated | 584 |
Grade 2 upgrades generated | 275 |
Grade 3 upgrades generated | 383 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 458 |
Crew |
|
Crew credits earned | 81,509,687 cr |
Crew hired | 26 |
Crew fired | 17 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 3M 28S |
Time in gunner role | 3S |