CMDR sliE profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 852 208 939 cr |
Credits spent on ships | 970 801 214 cr |
Credits spent on outfitting | 3 247 337 178 cr |
Credits spent on repairs | 40 207 971 cr |
Credits spent on fuel | 661 239 cr |
Credits spent on munitions | 4 857 652 cr |
Insurance claims | 70 |
Total claim costs | 242 697 677 cr |
Combat |
|
Bounties claimed | 4 398 |
Profit from bounties | 212 915 210 cr |
Combat bonds | 1 363 |
Profit from combat bonds | 264 443 901 cr |
Assassinations | 124 |
Profit from assassinations | 29 346 755 cr |
Highest single reward | 1 740 523 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 582 |
Lifetime fines value | 3 049 569 cr |
Bounties received/earned | 2 187 |
Lifetime bounty value | 4 619 045 cr |
Highest bounty issued | 11 400 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 4 422 845 cr |
Commodities smuggled | 1 456 |
Average profit | 85 055 cr |
Highest single transaction | 662 886 cr |
Trading |
|
Market network | 115 |
Trading profit | 2 583 243 882 cr |
Commodities traded | 36 809 |
Average profit | 3 832 706 cr |
Highest single transaction | 355 488 817 cr |
Mining |
|
Profits from mining | 1 656 665 953 cr |
Minerals refined | 2 734 |
Materials collected | 17 640 |
Exploration |
|
Systems visited | 13 638 |
Profits from exploration | 735 335 680 cr |
Level 2 detailed scans | 41 507 |
Level 3 detailed scans | 79 187 |
Highest payout | 5 223 163 cr |
Total hyperspace distance | 808 944 ly |
Total hyperspace jumps | 20 027 |
Max distance from start | 32 891,47 ly |
Max distance from Sol | 32 890,96 ly |
Max distance from Colonia | 42 068,00 ly |
Approximate time played | 15W 4D 5H 6M |
Passengers |
|
Total bulk passengers delivered | 6 178 |
Total VIPs delivered | 706 |
Total delivered | 6 884 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 32 754 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 009 |
Grade 1 upgrades generated | 584 |
Grade 2 upgrades generated | 275 |
Grade 3 upgrades generated | 383 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 458 |
Crew |
|
Crew credits earned | 81 509 687 cr |
Crew hired | 26 |
Crew fired | 17 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 3M 28S |
Time in gunner role | 3S |