CMDR r1Pped profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 14,222,287,572 cr |
Credits spent on ships | 1,413,050,680 cr |
Credits spent on outfitting | 3,722,248,642 cr |
Credits spent on repairs | 43,205,023 cr |
Credits spent on fuel | 1,792,566 cr |
Credits spent on munitions | 904,404 cr |
Insurance claims | 65 |
Total claim costs | 365,814,905 cr |
Combat |
|
Bounties claimed | 1,833 |
Profit from bounties | 33,628,079 cr |
Combat bonds | 1,405 |
Profit from combat bonds | 16,022,395 cr |
Assassinations | 6 |
Profit from assassinations | 77,612 cr |
Highest single reward | 202,427 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 157 |
Lifetime fines value | 2,060,762 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 19,995 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 2,590,345 cr |
Commodities smuggled | 865 |
Average profit | 37,005 cr |
Highest single transaction | 600,708 cr |
Trading |
|
Market network | 320 |
Trading profit | 11,538,152,601 cr |
Commodities traded | 441,196 |
Average profit | 3,781,761 cr |
Highest single transaction | 493,484,800 cr |
Mining |
|
Profits from mining | 10,794,666,582 cr |
Minerals refined | 17,338 |
Materials collected | 7,184 |
Exploration |
|
Systems visited | 23,697 |
Profits from exploration | 364,370,379 cr |
Level 2 detailed scans | 32,101 |
Level 3 detailed scans | 72,822 |
Highest payout | 2,259,506 cr |
Total hyperspace distance | 693,791 ly |
Total hyperspace jumps | 34,158 |
Max distance from start | 59,951.29 ly |
Max distance from Sol | 60,007.60 ly |
Max distance from Colonia | 41,269.26 ly |
Approximate time played | 18W 2D 15H 50M |
Passengers |
|
Total bulk passengers delivered | 2,589 |
Total VIPs delivered | 187 |
Total delivered | 2,776 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2,824 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 209 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 48M 56S |
Time in gunner role | 51M 16S |