CMDR r1Pped profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 14 222 287 572 cr |
Credits spent on ships | 1 413 050 680 cr |
Credits spent on outfitting | 3 722 248 642 cr |
Credits spent on repairs | 43 205 023 cr |
Credits spent on fuel | 1 792 566 cr |
Credits spent on munitions | 904 404 cr |
Insurance claims | 65 |
Total claim costs | 365 814 905 cr |
Combat |
|
Bounties claimed | 1 833 |
Profit from bounties | 33 628 079 cr |
Combat bonds | 1 405 |
Profit from combat bonds | 16 022 395 cr |
Assassinations | 6 |
Profit from assassinations | 77 612 cr |
Highest single reward | 202 427 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 157 |
Lifetime fines value | 2 060 762 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 19 995 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 2 590 345 cr |
Commodities smuggled | 865 |
Average profit | 37 005 cr |
Highest single transaction | 600 708 cr |
Trading |
|
Market network | 320 |
Trading profit | 11 538 152 601 cr |
Commodities traded | 441 196 |
Average profit | 3 781 761 cr |
Highest single transaction | 493 484 800 cr |
Mining |
|
Profits from mining | 10 794 666 582 cr |
Minerals refined | 17 338 |
Materials collected | 7 184 |
Exploration |
|
Systems visited | 23 697 |
Profits from exploration | 364 370 379 cr |
Level 2 detailed scans | 32 101 |
Level 3 detailed scans | 72 822 |
Highest payout | 2 259 506 cr |
Total hyperspace distance | 693 791 ly |
Total hyperspace jumps | 34 158 |
Max distance from start | 59 951,29 ly |
Max distance from Sol | 60 007,60 ly |
Max distance from Colonia | 41 269,26 ly |
Approximate time played | 18W 2D 15H 50M |
Passengers |
|
Total bulk passengers delivered | 2 589 |
Total VIPs delivered | 187 |
Total delivered | 2 776 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 824 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 209 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 48M 56S |
Time in gunner role | 51M 16S |