CMDR vaesir profile
(Python)
Federation: Warrant Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 4,322,149,698 cr |
Credits spent on ships | 436,813,802 cr |
Credits spent on outfitting | 1,124,098,485 cr |
Credits spent on repairs | 8,333,276 cr |
Credits spent on fuel | 81,619 cr |
Credits spent on munitions | 397,731 cr |
Insurance claims | 16 |
Total claim costs | 60,344,269 cr |
Combat |
|
Bounties claimed | 636 |
Profit from bounties | 18,399,070 cr |
Combat bonds | 423 |
Profit from combat bonds | 26,545,686 cr |
Assassinations | 19 |
Profit from assassinations | 2,946,002 cr |
Highest single reward | 415,847 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 50,213 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 31,610 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 124,949 cr |
Commodities smuggled | 22 |
Average profit | 9,611 cr |
Highest single transaction | 58,746 cr |
Trading |
|
Market network | 94 |
Trading profit | 1,900,971,918 cr |
Commodities traded | 8,326 |
Average profit | 10,560,955 cr |
Highest single transaction | 202,774,528 cr |
Mining |
|
Profits from mining | 1,755,766,953 cr |
Minerals refined | 3,603 |
Materials collected | 8,145 |
Exploration |
|
Systems visited | 1,968 |
Profits from exploration | 151,895,209 cr |
Level 2 detailed scans | 13,000 |
Level 3 detailed scans | 15,704 |
Highest payout | 6,653,491 cr |
Total hyperspace distance | 36,542 ly |
Total hyperspace jumps | 3,094 |
Max distance from start | 1,310.08 ly |
Max distance from Sol | 1,242.35 ly |
Max distance from Colonia | 23,226.08 ly |
Approximate time played | 3W 3D 12H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,143 |
Total delivered | 1,143 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 169,776 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 173 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |