CMDR vaesir profile
(Python)
Federation: Warrant Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 4 322 149 698 cr |
Credits spent on ships | 436 813 802 cr |
Credits spent on outfitting | 1 124 098 485 cr |
Credits spent on repairs | 8 333 276 cr |
Credits spent on fuel | 81 619 cr |
Credits spent on munitions | 397 731 cr |
Insurance claims | 16 |
Total claim costs | 60 344 269 cr |
Combat |
|
Bounties claimed | 636 |
Profit from bounties | 18 399 070 cr |
Combat bonds | 423 |
Profit from combat bonds | 26 545 686 cr |
Assassinations | 19 |
Profit from assassinations | 2 946 002 cr |
Highest single reward | 415 847 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 50 213 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 31 610 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 124 949 cr |
Commodities smuggled | 22 |
Average profit | 9 611 cr |
Highest single transaction | 58 746 cr |
Trading |
|
Market network | 94 |
Trading profit | 1 900 971 918 cr |
Commodities traded | 8 326 |
Average profit | 10 560 955 cr |
Highest single transaction | 202 774 528 cr |
Mining |
|
Profits from mining | 1 755 766 953 cr |
Minerals refined | 3 603 |
Materials collected | 8 145 |
Exploration |
|
Systems visited | 1 968 |
Profits from exploration | 151 895 209 cr |
Level 2 detailed scans | 13 000 |
Level 3 detailed scans | 15 704 |
Highest payout | 6 653 491 cr |
Total hyperspace distance | 36 542 ly |
Total hyperspace jumps | 3 094 |
Max distance from start | 1 310,08 ly |
Max distance from Sol | 1 242,35 ly |
Max distance from Colonia | 23 226,08 ly |
Approximate time played | 3W 3D 12H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 143 |
Total delivered | 1 143 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 169 776 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 173 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |