CMDR Leïro profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2,878,133,393 cr |
Credits spent on ships | 1,115,028,820 cr |
Credits spent on outfitting | 1,044,625,858 cr |
Credits spent on repairs | 3,969,770 cr |
Credits spent on fuel | 225,813 cr |
Credits spent on munitions | 143,269 cr |
Insurance claims | 18 |
Total claim costs | 58,851,726 cr |
Combat |
|
Bounties claimed | 117 |
Profit from bounties | 1,945,968 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 4,634,663 cr |
Highest single reward | 281,376 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 2,080,879 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 4,350 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 444,218 cr |
Commodities smuggled | 39 |
Average profit | 24,679 cr |
Highest single transaction | 279,296 cr |
Trading |
|
Market network | 345 |
Trading profit | 2,070,925,583 cr |
Commodities traded | 230,692 |
Average profit | 2,516,313 cr |
Highest single transaction | 22,916,388 cr |
Mining |
|
Profits from mining | 168,727 cr |
Minerals refined | 9 |
Materials collected | 5,650 |
Exploration |
|
Systems visited | 7,028 |
Profits from exploration | 470,325,891 cr |
Level 2 detailed scans | 23,621 |
Level 3 detailed scans | 23,609 |
Highest payout | 10,296,859 cr |
Total hyperspace distance | 216,666 ly |
Total hyperspace jumps | 11,061 |
Max distance from start | 22,009.15 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 6W 1D 6H 26M |
Passengers |
|
Total bulk passengers delivered | 2,615 |
Total VIPs delivered | 1,235 |
Total delivered | 3,850 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 509,587 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 571 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 103 |
Grade 4 upgrades generated | 52 |