CMDR BCLV4 profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23,545,986,986 cr |
Credits spent on ships | 2,130,755,998 cr |
Credits spent on outfitting | 6,569,771,493 cr |
Credits spent on repairs | 215,269,669 cr |
Credits spent on fuel | 1,175,626 cr |
Credits spent on munitions | 12,679,673 cr |
Insurance claims | 399 |
Total claim costs | 1,927,280,688 cr |
Combat |
|
Bounties claimed | 30,490 |
Profit from bounties | 4,573,696,910 cr |
Combat bonds | 8,501 |
Profit from combat bonds | 4,717,892,913 cr |
Assassinations | 504 |
Profit from assassinations | 118,450,727 cr |
Highest single reward | 2,591,300 cr |
Skimmers killed | 321 |
Crime |
|
Fines issued | 2,114 |
Lifetime fines value | 5,369,420 cr |
Bounties received/earned | 7,033 |
Lifetime bounty value | 101,355,350 cr |
Highest bounty issued | 5,724,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4,268,242 cr |
Commodities smuggled | 300 |
Average profit | 203,250 cr |
Highest single transaction | 2,462,790 cr |
Trading |
|
Market network | 143 |
Trading profit | 14,906,230,259 cr |
Commodities traded | 297,360 |
Average profit | 12,168,351 cr |
Highest single transaction | 1,291,963,792 cr |
Mining |
|
Profits from mining | 11,332,678,802 cr |
Minerals refined | 23,916 |
Materials collected | 117,975 |
Exploration |
|
Systems visited | 27,938 |
Profits from exploration | 6,216,617,642 cr |
Level 2 detailed scans | 175,351 |
Level 3 detailed scans | 175,340 |
Highest payout | 26,142,824 cr |
Total hyperspace distance | 2,374,349 ly |
Total hyperspace jumps | 37,933 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 49W 5D 9H 14M |
Passengers |
|
Total bulk passengers delivered | 11,632 |
Total VIPs delivered | 85 |
Total delivered | 11,717 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 1,453 |
Total profit | 40,697,279 cr |
Total rescue transactions | 151 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,298 |
Grade 1 upgrades generated | 713 |
Grade 2 upgrades generated | 734 |
Grade 3 upgrades generated | 1,018 |
Grade 4 upgrades generated | 1,214 |
Grade 5 upgrades generated | 1,619 |
Crew |
|
Crew credits earned | 4,388,850,749 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 14M 50S |
Time in gunner role | 17M 10S |
Time in fighter con role | 30M 45S |
Total credits accrued | 723,255 cr |