CMDR BCLV4 profile
(Cobra MkIII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24,213,925,211 cr |
Credits spent on ships | 2,130,755,998 cr |
Credits spent on outfitting | 6,570,201,084 cr |
Credits spent on repairs | 218,071,538 cr |
Credits spent on fuel | 1,205,590 cr |
Credits spent on munitions | 13,198,889 cr |
Insurance claims | 427 |
Total claim costs | 2,023,702,058 cr |
Combat |
|
Bounties claimed | 30,916 |
Profit from bounties | 4,630,803,400 cr |
Combat bonds | 8,742 |
Profit from combat bonds | 5,172,930,987 cr |
Assassinations | 521 |
Profit from assassinations | 119,349,381 cr |
Highest single reward | 2,591,300 cr |
Skimmers killed | 322 |
Crime |
|
Fines issued | 2,140 |
Lifetime fines value | 5,378,220 cr |
Bounties received/earned | 7,071 |
Lifetime bounty value | 101,456,650 cr |
Highest bounty issued | 5,724,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4,268,242 cr |
Commodities smuggled | 300 |
Average profit | 203,250 cr |
Highest single transaction | 2,462,790 cr |
Trading |
|
Market network | 144 |
Trading profit | 14,961,000,218 cr |
Commodities traded | 300,393 |
Average profit | 11,978,383 cr |
Highest single transaction | 1,291,963,792 cr |
Mining |
|
Profits from mining | 11,333,785,451 cr |
Minerals refined | 24,084 |
Materials collected | 118,756 |
Exploration |
|
Systems visited | 28,055 |
Profits from exploration | 6,228,505,558 cr |
Level 2 detailed scans | 175,605 |
Level 3 detailed scans | 175,594 |
Highest payout | 26,142,824 cr |
Total hyperspace distance | 2,383,640 ly |
Total hyperspace jumps | 38,292 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 50W 1D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 11,824 |
Total VIPs delivered | 143 |
Total delivered | 11,967 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 1,561 |
Total profit | 46,634,097 cr |
Total rescue transactions | 156 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,312 |
Grade 1 upgrades generated | 714 |
Grade 2 upgrades generated | 735 |
Grade 3 upgrades generated | 1,020 |
Grade 4 upgrades generated | 1,217 |
Grade 5 upgrades generated | 1,626 |
Crew |
|
Crew credits earned | 4,478,567,704 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 14M 18S |
Time in gunner role | 17M 10S |
Time in fighter con role | 30M 45S |
Total credits accrued | 723,255 cr |