CMDR IOI-Parzival profile
(Python)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 728,169,379 cr |
Credits spent on ships | 106,928,103 cr |
Credits spent on outfitting | 222,151,673 cr |
Credits spent on repairs | 1,068,730 cr |
Credits spent on fuel | 21,532 cr |
Credits spent on munitions | 101,149 cr |
Insurance claims | 10 |
Total claim costs | 10,799,045 cr |
Combat |
|
Bounties claimed | 260 |
Profit from bounties | 11,434,914 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 265,277 cr |
Highest single reward | 465,810 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 8,300 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 6,160 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 9,480,868 cr |
Commodities traded | 5,435 |
Average profit | 52,093 cr |
Highest single transaction | 2,117,027 cr |
Mining |
|
Profits from mining | 4,044,019 cr |
Minerals refined | 909 |
Materials collected | 4,381 |
Exploration |
|
Systems visited | 4,925 |
Profits from exploration | 624,688,022 cr |
Level 2 detailed scans | 20,078 |
Level 3 detailed scans | 20,702 |
Highest payout | 9,523,923 cr |
Total hyperspace distance | 256,902 ly |
Total hyperspace jumps | 5,171 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 2H 10M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 287,448 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 170 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 9M 56S |
Time in gunner role | 11M 20S |