CMDR IOI-Parzival profile
(Python)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 728 169 379 cr |
Credits spent on ships | 106 928 103 cr |
Credits spent on outfitting | 222 151 673 cr |
Credits spent on repairs | 1 068 730 cr |
Credits spent on fuel | 21 532 cr |
Credits spent on munitions | 101 149 cr |
Insurance claims | 10 |
Total claim costs | 10 799 045 cr |
Combat |
|
Bounties claimed | 260 |
Profit from bounties | 11 434 914 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 265 277 cr |
Highest single reward | 465 810 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 8 300 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 6 160 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 9 480 868 cr |
Commodities traded | 5 435 |
Average profit | 52 093 cr |
Highest single transaction | 2 117 027 cr |
Mining |
|
Profits from mining | 4 044 019 cr |
Minerals refined | 909 |
Materials collected | 4 381 |
Exploration |
|
Systems visited | 4 925 |
Profits from exploration | 624 688 022 cr |
Level 2 detailed scans | 20 078 |
Level 3 detailed scans | 20 702 |
Highest payout | 9 523 923 cr |
Total hyperspace distance | 256 902 ly |
Total hyperspace jumps | 5 171 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 2H 10M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 287 448 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 170 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 9M 56S |
Time in gunner role | 11M 20S |