CMDR Night-F1-95 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,678,785,935 cr |
Credits spent on ships | 3,012,279,683 cr |
Credits spent on outfitting | 10,026,674,741 cr |
Credits spent on repairs | 104,761,670 cr |
Credits spent on fuel | 604,399 cr |
Credits spent on munitions | 6,867,332 cr |
Insurance claims | 82 |
Total claim costs | 1,030,577,823 cr |
Combat |
|
Bounties claimed | 723 |
Profit from bounties | 56,834,390 cr |
Combat bonds | 32 |
Profit from combat bonds | 1,179,071 cr |
Assassinations | 27 |
Profit from assassinations | 12,067,306 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 241 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 14,956,369 cr |
Bounties received/earned | 805 |
Lifetime bounty value | 9,363,550 cr |
Highest bounty issued | 1,385,100 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 2,294,027 cr |
Commodities smuggled | 1,116 |
Average profit | 26,368 cr |
Highest single transaction | 487,620 cr |
Trading |
|
Market network | 153 |
Trading profit | 9,975,280,165 cr |
Commodities traded | 42,372 |
Average profit | 18,303,266 cr |
Highest single transaction | 886,567,936 cr |
Mining |
|
Profits from mining | 7,610,244,245 cr |
Minerals refined | 10,676 |
Materials collected | 44,226 |
Exploration |
|
Systems visited | 4,482 |
Profits from exploration | 146,490,920 cr |
Level 2 detailed scans | 9,518 |
Level 3 detailed scans | 9,516 |
Highest payout | 3,707,961 cr |
Total hyperspace distance | 131,198 ly |
Total hyperspace jumps | 7,207 |
Max distance from start | 3,074.86 ly |
Max distance from Sol | 503.26 ly |
Max distance from Colonia | 22,327.41 ly |
Approximate time played | 16W 19H 15M |
Passengers |
|
Total bulk passengers delivered | 46 |
Total VIPs delivered | 1,979 |
Total delivered | 2,025 |
Total ejected | 211 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 737,662 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 3,806 |
Grade 1 upgrades generated | 867 |
Grade 2 upgrades generated | 800 |
Grade 3 upgrades generated | 988 |
Grade 4 upgrades generated | 835 |
Grade 5 upgrades generated | 316 |
Crew |
|
Crew credits earned | 661,428,067 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 20S |