CMDR F99 profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,664,205,282 cr |
Credits spent on ships | 3,170,687,233 cr |
Credits spent on outfitting | 11,390,819,678 cr |
Credits spent on repairs | 36,999,191 cr |
Credits spent on fuel | 607,300 cr |
Credits spent on munitions | 2,553,806 cr |
Insurance claims | 110 |
Total claim costs | 616,833,534 cr |
Combat |
|
Bounties claimed | 1,567 |
Profit from bounties | 53,349,307 cr |
Combat bonds | 67,305 |
Profit from combat bonds | 1,720,014,617 cr |
Assassinations | 129 |
Profit from assassinations | 26,962,579 cr |
Highest single reward | 298,145 cr |
Skimmers killed | 274 |
Crime |
|
Fines issued | 384 |
Lifetime fines value | 525,715 cr |
Bounties received/earned | 945 |
Lifetime bounty value | 1,485,850 cr |
Highest bounty issued | 11,595 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 258,824 cr |
Commodities smuggled | 124 |
Average profit | 10,353 cr |
Highest single transaction | 70,413 cr |
Trading |
|
Market network | 151 |
Trading profit | 292,739,433 cr |
Commodities traded | 75,885 |
Average profit | 323,827 cr |
Highest single transaction | 28,747,890 cr |
Mining |
|
Profits from mining | 137,899,619 cr |
Minerals refined | 717 |
Materials collected | 8,759 |
Exploration |
|
Systems visited | 4,487 |
Profits from exploration | 54,432,812 cr |
Level 2 detailed scans | 4,663 |
Level 3 detailed scans | 36,057 |
Highest payout | 2,651,300 cr |
Total hyperspace distance | 240,839 ly |
Total hyperspace jumps | 7,458 |
Max distance from start | 27,848.04 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,530.69 ly |
Approximate time played | 10W 2D 13H 41M |
Passengers |
|
Total bulk passengers delivered | 4,558 |
Total VIPs delivered | 739 |
Total delivered | 5,297 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 13,162 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,055 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 193 |
Crew |
|
Crew credits earned | 10,157,604 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 17S |
Time in gunner role | 10M 2S |
Total credits accrued | 120,626 cr |