Perfil de F99
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.664.205.282 cr |
Credits spent on ships | 3.170.687.233 cr |
Credits spent on outfitting | 11.390.819.678 cr |
Credits spent on repairs | 36.999.191 cr |
Credits spent on fuel | 607.300 cr |
Credits spent on munitions | 2.553.806 cr |
Insurance claims | 110 |
Total claim costs | 616.833.534 cr |
Combat |
|
Bounties claimed | 1.567 |
Profit from bounties | 53.349.307 cr |
Combat bonds | 67.305 |
Profit from combat bonds | 1.720.014.617 cr |
Assassinations | 129 |
Profit from assassinations | 26.962.579 cr |
Highest single reward | 298.145 cr |
Skimmers killed | 274 |
Crime |
|
Fines issued | 384 |
Lifetime fines value | 525.715 cr |
Bounties received/earned | 945 |
Lifetime bounty value | 1.485.850 cr |
Highest bounty issued | 11.595 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 258.824 cr |
Commodities smuggled | 124 |
Average profit | 10.353 cr |
Highest single transaction | 70.413 cr |
Trading |
|
Market network | 151 |
Trading profit | 292.739.433 cr |
Commodities traded | 75.885 |
Average profit | 323.827 cr |
Highest single transaction | 28.747.890 cr |
Mining |
|
Profits from mining | 137.899.619 cr |
Minerals refined | 717 |
Materials collected | 8.759 |
Exploration |
|
Systems visited | 4.487 |
Profits from exploration | 54.432.812 cr |
Level 2 detailed scans | 4.663 |
Level 3 detailed scans | 36.057 |
Highest payout | 2.651.300 cr |
Total hyperspace distance | 240.839 a.l. |
Total hyperspace jumps | 7.458 |
Max distance from start | 27.848,04 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 23.530,69 a.l. |
Approximate time played | 10W 2D 13H 41M |
Passengers |
|
Total bulk passengers delivered | 4.558 |
Total VIPs delivered | 739 |
Total delivered | 5.297 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 13.162 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1.055 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 262 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 193 |
Crew |
|
Crew credits earned | 10.157.604 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 17S |
Time in gunner role | 10M 2S |
Total credits accrued | 120.626 cr |