CMDR Akko_Rishtar profile
(Anaconda)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 2,746,798,889 cr |
Credits spent on ships | 647,594,522 cr |
Credits spent on outfitting | 2,212,026,543 cr |
Credits spent on repairs | 19,396,091 cr |
Credits spent on fuel | 158,617 cr |
Credits spent on munitions | 422,413 cr |
Insurance claims | 22 |
Total claim costs | 88,067,225 cr |
Combat |
|
Bounties claimed | 66 |
Profit from bounties | 2,067,031 cr |
Combat bonds | 5 |
Profit from combat bonds | 237,378 cr |
Assassinations | 2 |
Profit from assassinations | 72,053 cr |
Highest single reward | 182,676 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 35,223 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 208,465 cr |
Highest bounty issued | 9,945 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 129,994 cr |
Commodities smuggled | 72 |
Average profit | 6,842 cr |
Highest single transaction | 68,190 cr |
Trading |
|
Market network | 67 |
Trading profit | 2,674,621,048 cr |
Commodities traded | 15,159 |
Average profit | 9,761,391 cr |
Highest single transaction | 843,047,844 cr |
Mining |
|
Profits from mining | 2,657,776,983 cr |
Minerals refined | 9,041 |
Materials collected | 17,743 |
Exploration |
|
Systems visited | 13,089 |
Profits from exploration | 736,883,777 cr |
Level 2 detailed scans | 28,490 |
Level 3 detailed scans | 28,507 |
Highest payout | 5,648,823 cr |
Total hyperspace distance | 782,136 ly |
Total hyperspace jumps | 14,169 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 6W 3D 6H 23M |
Passengers |
|
Total bulk passengers delivered | 307 |
Total VIPs delivered | 527 |
Total delivered | 834 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 105,572 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 743 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 128 |
Grade 4 upgrades generated | 170 |
Grade 5 upgrades generated | 201 |
Crew |
|
Crew credits earned | 14 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |