CMDR Akko_Rishtar profile
(Anaconda)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 2 746 798 889 cr |
Credits spent on ships | 647 594 522 cr |
Credits spent on outfitting | 2 212 026 543 cr |
Credits spent on repairs | 19 396 091 cr |
Credits spent on fuel | 158 617 cr |
Credits spent on munitions | 422 413 cr |
Insurance claims | 22 |
Total claim costs | 88 067 225 cr |
Combat |
|
Bounties claimed | 66 |
Profit from bounties | 2 067 031 cr |
Combat bonds | 5 |
Profit from combat bonds | 237 378 cr |
Assassinations | 2 |
Profit from assassinations | 72 053 cr |
Highest single reward | 182 676 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 35 223 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 208 465 cr |
Highest bounty issued | 9 945 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 129 994 cr |
Commodities smuggled | 72 |
Average profit | 6 842 cr |
Highest single transaction | 68 190 cr |
Trading |
|
Market network | 67 |
Trading profit | 2 674 621 048 cr |
Commodities traded | 15 159 |
Average profit | 9 761 391 cr |
Highest single transaction | 843 047 844 cr |
Mining |
|
Profits from mining | 2 657 776 983 cr |
Minerals refined | 9 041 |
Materials collected | 17 743 |
Exploration |
|
Systems visited | 13 089 |
Profits from exploration | 736 883 777 cr |
Level 2 detailed scans | 28 490 |
Level 3 detailed scans | 28 507 |
Highest payout | 5 648 823 cr |
Total hyperspace distance | 782 136 ly |
Total hyperspace jumps | 14 169 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 3D 6H 23M |
Passengers |
|
Total bulk passengers delivered | 307 |
Total VIPs delivered | 527 |
Total delivered | 834 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 105 572 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 743 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 128 |
Grade 4 upgrades generated | 170 |
Grade 5 upgrades generated | 201 |
Crew |
|
Crew credits earned | 14 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |