CMDR SCHITT STAYNES profile
(Beluga Liner)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,102,347,849 cr |
Credits spent on ships | 2,328,438,949 cr |
Credits spent on outfitting | 4,736,793,798 cr |
Credits spent on repairs | 17,374,752 cr |
Credits spent on fuel | 530,156 cr |
Credits spent on munitions | 9,872,838 cr |
Insurance claims | 59 |
Total claim costs | 282,404,653 cr |
Combat |
|
Bounties claimed | 1,735 |
Profit from bounties | 122,171,635 cr |
Combat bonds | 1,691 |
Profit from combat bonds | 66,587,322 cr |
Assassinations | 85 |
Profit from assassinations | 63,040,210 cr |
Highest single reward | 479,100 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 775 |
Lifetime fines value | 5,391,184 cr |
Bounties received/earned | 2,820 |
Lifetime bounty value | 883,628,700 cr |
Highest bounty issued | 6,848,600 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 3,070,718 cr |
Commodities smuggled | 937 |
Average profit | 133,509 cr |
Highest single transaction | 1,543,752 cr |
Trading |
|
Market network | 69 |
Trading profit | 16,342,816,980 cr |
Commodities traded | 1,048,886 |
Average profit | 11,117,563 cr |
Highest single transaction | 541,871,523 cr |
Mining |
|
Profits from mining | 6,887,542,062 cr |
Minerals refined | 8,957 |
Materials collected | 16,854 |
Exploration |
|
Systems visited | 7,060 |
Profits from exploration | 870,471,212 cr |
Level 2 detailed scans | 26,471 |
Level 3 detailed scans | 26,470 |
Highest payout | 11,407,015 cr |
Total hyperspace distance | 425,934 ly |
Total hyperspace jumps | 8,829 |
Max distance from start | 44,203.51 ly |
Max distance from Sol | 44,249.88 ly |
Max distance from Colonia | 29,882.57 ly |
Approximate time played | 5W 1D 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 62,084 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,199 |
Grade 1 upgrades generated | 806 |
Grade 2 upgrades generated | 932 |
Grade 3 upgrades generated | 1,075 |
Grade 4 upgrades generated | 680 |
Grade 5 upgrades generated | 706 |
Crew |
|
Crew credits earned | 262,840,212 cr |
Crew hired | 21 |
Crew fired | 21 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 4H 56M 27S |
Time in gunner role | 19M 59S |
Total credits accrued | 125,245,795 cr |