Perfil de SCHITT STAYNES
(Beluga Liner)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.102.347.849 cr |
Credits spent on ships | 2.328.438.949 cr |
Credits spent on outfitting | 4.736.793.798 cr |
Credits spent on repairs | 17.374.752 cr |
Credits spent on fuel | 530.156 cr |
Credits spent on munitions | 9.872.838 cr |
Insurance claims | 59 |
Total claim costs | 282.404.653 cr |
Combat |
|
Bounties claimed | 1.735 |
Profit from bounties | 122.171.635 cr |
Combat bonds | 1.691 |
Profit from combat bonds | 66.587.322 cr |
Assassinations | 85 |
Profit from assassinations | 63.040.210 cr |
Highest single reward | 479.100 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 775 |
Lifetime fines value | 5.391.184 cr |
Bounties received/earned | 2.820 |
Lifetime bounty value | 883.628.700 cr |
Highest bounty issued | 6.848.600 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 3.070.718 cr |
Commodities smuggled | 937 |
Average profit | 133.509 cr |
Highest single transaction | 1.543.752 cr |
Trading |
|
Market network | 69 |
Trading profit | 16.342.816.980 cr |
Commodities traded | 1.048.886 |
Average profit | 11.117.563 cr |
Highest single transaction | 541.871.523 cr |
Mining |
|
Profits from mining | 6.887.542.062 cr |
Minerals refined | 8.957 |
Materials collected | 16.854 |
Exploration |
|
Systems visited | 7.060 |
Profits from exploration | 870.471.212 cr |
Level 2 detailed scans | 26.471 |
Level 3 detailed scans | 26.470 |
Highest payout | 11.407.015 cr |
Total hyperspace distance | 425.934 a.l. |
Total hyperspace jumps | 8.829 |
Max distance from start | 44.203,51 a.l. |
Max distance from Sol | 44.249,88 a.l. |
Max distance from Colonia | 29.882,57 a.l. |
Approximate time played | 5W 1D 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 62.084 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4.199 |
Grade 1 upgrades generated | 806 |
Grade 2 upgrades generated | 932 |
Grade 3 upgrades generated | 1.075 |
Grade 4 upgrades generated | 680 |
Grade 5 upgrades generated | 706 |
Crew |
|
Crew credits earned | 262.840.212 cr |
Crew hired | 21 |
Crew fired | 21 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 4H 56M 27S |
Time in gunner role | 19M 59S |
Total credits accrued | 125.245.795 cr |