CMDR Tweedmouth profile
(Anaconda)
Federation: Lt. Commander
Empire: Count
Balance |
|
---|---|
Current assets | 2,202,483,493 cr |
Credits spent on ships | 509,791,718 cr |
Credits spent on outfitting | 719,395,211 cr |
Credits spent on repairs | 18,837,941 cr |
Credits spent on fuel | 366,939 cr |
Credits spent on munitions | 2,060,664 cr |
Insurance claims | 54 |
Total claim costs | 216,468,696 cr |
Combat |
|
Bounties claimed | 4,950 |
Profit from bounties | 163,339,664 cr |
Combat bonds | 141 |
Profit from combat bonds | 8,483,174 cr |
Assassinations | 69 |
Profit from assassinations | 24,777,313 cr |
Highest single reward | 496,167 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 499,918 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 27,945 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,549,682 cr |
Commodities smuggled | 700 |
Average profit | 37,797 cr |
Highest single transaction | 399,168 cr |
Trading |
|
Market network | 144 |
Trading profit | 121,516,172 cr |
Commodities traded | 40,645 |
Average profit | 196,947 cr |
Highest single transaction | 14,864,850 cr |
Mining |
|
Profits from mining | 67,882,141 cr |
Minerals refined | 3,247 |
Materials collected | 9,488 |
Exploration |
|
Systems visited | 8,968 |
Profits from exploration | 1,454,837,786 cr |
Level 2 detailed scans | 58,223 |
Level 3 detailed scans | 58,750 |
Highest payout | 13,841,392 cr |
Total hyperspace distance | 365,057 ly |
Total hyperspace jumps | 10,274 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 12W 19H 43M |
Passengers |
|
Total bulk passengers delivered | 63 |
Total VIPs delivered | 494 |
Total delivered | 557 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 200,202 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 529 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 3,744,488 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |