CMDR Commander Royle profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,277,740,284 cr |
Credits spent on ships | 856,409,389 cr |
Credits spent on outfitting | 1,393,801,034 cr |
Credits spent on repairs | 12,802,617 cr |
Credits spent on fuel | 621,059 cr |
Credits spent on munitions | 398,832 cr |
Insurance claims | 14 |
Total claim costs | 116,559,750 cr |
Combat |
|
Bounties claimed | 144 |
Profit from bounties | 9,558,393 cr |
Combat bonds | 303 |
Profit from combat bonds | 37,822,549 cr |
Assassinations | 15 |
Profit from assassinations | 2,414,477 cr |
Highest single reward | 296,190 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 229 |
Lifetime fines value | 171,410 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 1,189,700 cr |
Highest bounty issued | 566,500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 70,937 cr |
Commodities smuggled | 84 |
Average profit | 7,882 cr |
Highest single transaction | 64,437 cr |
Trading |
|
Market network | 122 |
Trading profit | 1,599,762,720 cr |
Commodities traded | 217,273 |
Average profit | 3,100,315 cr |
Highest single transaction | 324,561,530 cr |
Mining |
|
Profits from mining | 759,271,232 cr |
Minerals refined | 1,207 |
Materials collected | 8,155 |
Exploration |
|
Systems visited | 4,257 |
Profits from exploration | 578,510,116 cr |
Level 2 detailed scans | 21,011 |
Level 3 detailed scans | 21,004 |
Highest payout | 12,960,166 cr |
Total hyperspace distance | 149,461 ly |
Total hyperspace jumps | 5,893 |
Max distance from start | 16,081.68 ly |
Max distance from Sol | 16,119.54 ly |
Max distance from Colonia | 22,809.35 ly |
Approximate time played | 3W 2D 19H 40M |
Passengers |
|
Total bulk passengers delivered | 24,819 |
Total VIPs delivered | 269 |
Total delivered | 25,088 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 86,294 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 704 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 138 |
Grade 4 upgrades generated | 146 |
Grade 5 upgrades generated | 164 |
Crew |
|
Crew credits earned | 41,102,622 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 1H 58M 56S |
Time in gunner role | 21M 10S |
Total credits accrued | 36,400 cr |