CMDR McQueenTC profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,731,849,245 cr |
Credits spent on ships | 1,569,551,006 cr |
Credits spent on outfitting | 4,955,281,030 cr |
Credits spent on repairs | 20,801,336 cr |
Credits spent on fuel | 415,892 cr |
Credits spent on munitions | 1,756,604 cr |
Insurance claims | 8 |
Total claim costs | 126,680,005 cr |
Combat |
|
Bounties claimed | 9,651 |
Profit from bounties | 2,638,117,193 cr |
Combat bonds | 1,539 |
Profit from combat bonds | 63,385,927 cr |
Assassinations | 47 |
Profit from assassinations | 8,580,585 cr |
Highest single reward | 677,287 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 189,002 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 7,257,400 cr |
Highest bounty issued | 1,997,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 446,890 cr |
Commodities smuggled | 194 |
Average profit | 15,410 cr |
Highest single transaction | 238,242 cr |
Trading |
|
Market network | 97 |
Trading profit | 15,543,349,193 cr |
Commodities traded | 125,286 |
Average profit | 27,510,353 cr |
Highest single transaction | 906,669,648 cr |
Mining |
|
Profits from mining | 14,805,650,334 cr |
Minerals refined | 13,745 |
Materials collected | 24,543 |
Exploration |
|
Systems visited | 4,208 |
Profits from exploration | 1,170,316,989 cr |
Level 2 detailed scans | 15,021 |
Level 3 detailed scans | 15,021 |
Highest payout | 12,358,071 cr |
Total hyperspace distance | 260,617 ly |
Total hyperspace jumps | 7,411 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,291.51 ly |
Approximate time played | 6W 2D 5H 21M |
Passengers |
|
Total bulk passengers delivered | 18,608 |
Total VIPs delivered | 3,113 |
Total delivered | 21,721 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 845,489 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,219 |
Grade 1 upgrades generated | 670 |
Grade 2 upgrades generated | 783 |
Grade 3 upgrades generated | 1,088 |
Grade 4 upgrades generated | 916 |
Grade 5 upgrades generated | 762 |
Crew |
|
Crew credits earned | 1,562,564,484 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 31S |
Time in gunner role | 1M 29S |
Time in fighter con role | 11M 39S |