CMDR McQueenTC profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 731 849 245 cr |
Credits spent on ships | 1 569 551 006 cr |
Credits spent on outfitting | 4 955 281 030 cr |
Credits spent on repairs | 20 801 336 cr |
Credits spent on fuel | 415 892 cr |
Credits spent on munitions | 1 756 604 cr |
Insurance claims | 8 |
Total claim costs | 126 680 005 cr |
Combat |
|
Bounties claimed | 9 651 |
Profit from bounties | 2 638 117 193 cr |
Combat bonds | 1 539 |
Profit from combat bonds | 63 385 927 cr |
Assassinations | 47 |
Profit from assassinations | 8 580 585 cr |
Highest single reward | 677 287 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 189 002 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 7 257 400 cr |
Highest bounty issued | 1 997 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 446 890 cr |
Commodities smuggled | 194 |
Average profit | 15 410 cr |
Highest single transaction | 238 242 cr |
Trading |
|
Market network | 97 |
Trading profit | 15 543 349 193 cr |
Commodities traded | 125 286 |
Average profit | 27 510 353 cr |
Highest single transaction | 906 669 648 cr |
Mining |
|
Profits from mining | 14 805 650 334 cr |
Minerals refined | 13 745 |
Materials collected | 24 543 |
Exploration |
|
Systems visited | 4 208 |
Profits from exploration | 1 170 316 989 cr |
Level 2 detailed scans | 15 021 |
Level 3 detailed scans | 15 021 |
Highest payout | 12 358 071 cr |
Total hyperspace distance | 260 617 ly |
Total hyperspace jumps | 7 411 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 291,51 ly |
Approximate time played | 6W 2D 5H 21M |
Passengers |
|
Total bulk passengers delivered | 18 608 |
Total VIPs delivered | 3 113 |
Total delivered | 21 721 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 845 489 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 219 |
Grade 1 upgrades generated | 670 |
Grade 2 upgrades generated | 783 |
Grade 3 upgrades generated | 1 088 |
Grade 4 upgrades generated | 916 |
Grade 5 upgrades generated | 762 |
Crew |
|
Crew credits earned | 1 562 564 484 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 31S |
Time in gunner role | 1M 29S |
Time in fighter con role | 11M 39S |