CMDR Mark3430 profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,043,910,146 cr |
Credits spent on ships | 665,120,648 cr |
Credits spent on outfitting | 1,746,718,609 cr |
Credits spent on repairs | 9,251,437 cr |
Credits spent on fuel | 142,322 cr |
Credits spent on munitions | 617,524 cr |
Insurance claims | 9 |
Total claim costs | 72,110,519 cr |
Combat |
|
Bounties claimed | 3,111 |
Profit from bounties | 285,590,266 cr |
Combat bonds | 780 |
Profit from combat bonds | 56,562,780 cr |
Assassinations | 11 |
Profit from assassinations | 1,944,537 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 142 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 5,687,616 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 73,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 280,522 cr |
Commodities smuggled | 180 |
Average profit | 20,037 cr |
Highest single transaction | 102,878 cr |
Trading |
|
Market network | 247 |
Trading profit | 1,095,989,337 cr |
Commodities traded | 77,597 |
Average profit | 1,408,727 cr |
Highest single transaction | 191,190,640 cr |
Mining |
|
Profits from mining | 565,807,485 cr |
Minerals refined | 2,030 |
Materials collected | 25,934 |
Exploration |
|
Systems visited | 4,558 |
Profits from exploration | 1,062,572,998 cr |
Level 2 detailed scans | 40,356 |
Level 3 detailed scans | 41,880 |
Highest payout | 15,487,895 cr |
Total hyperspace distance | 202,941 ly |
Total hyperspace jumps | 5,417 |
Max distance from start | 26,072.45 ly |
Max distance from Sol | 26,078.67 ly |
Max distance from Colonia | 27,249.69 ly |
Approximate time played | 8W 5D 15H 31M |
Search and Rescue |
|
Total items rescued | 262 |
Total profit | 6,587,327 cr |
Total rescue transactions | 61 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,006 |
Grade 1 upgrades generated | 343 |
Grade 2 upgrades generated | 367 |
Grade 3 upgrades generated | 456 |
Grade 4 upgrades generated | 376 |
Grade 5 upgrades generated | 464 |
Crew |
|
Crew credits earned | 521,352,924 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 4M 46S |
Time in gunner role | 14M 40S |