CMDR Physicon profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,683,085,697 cr |
Credits spent on ships | 1,332,908,205 cr |
Credits spent on outfitting | 2,268,708,340 cr |
Credits spent on repairs | 8,458,216 cr |
Credits spent on fuel | 1,399,652 cr |
Credits spent on munitions | 1,365,934 cr |
Insurance claims | 31 |
Total claim costs | 87,190,616 cr |
Combat |
|
Bounties claimed | 3,998 |
Profit from bounties | 117,227,847 cr |
Combat bonds | 193 |
Profit from combat bonds | 3,691,984 cr |
Assassinations | 41 |
Profit from assassinations | 877,688 cr |
Highest single reward | 167,737 cr |
Skimmers killed | 778 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 3,498,752 cr |
Bounties received/earned | 1,285 |
Lifetime bounty value | 297,895 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 30,674,000 cr |
Commodities smuggled | 19,171 |
Average profit | 289,377 cr |
Highest single transaction | 2,392,208 cr |
Trading |
|
Market network | 148 |
Trading profit | 1,186,732,071 cr |
Commodities traded | 647,605 |
Average profit | 556,890 cr |
Highest single transaction | 5,697,328 cr |
Mining |
|
Profits from mining | 19,189,745 cr |
Minerals refined | 1,817 |
Materials collected | 13,297 |
Exploration |
|
Systems visited | 10,737 |
Profits from exploration | 523,788,573 cr |
Level 2 detailed scans | 23,126 |
Level 3 detailed scans | 26,676 |
Highest payout | 4,522,995 cr |
Total hyperspace distance | 444,811 ly |
Total hyperspace jumps | 18,689 |
Max distance from start | 65,369.20 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 10W 2D 12H 9M |
Passengers |
|
Total bulk passengers delivered | 2,007 |
Total VIPs delivered | 2,912 |
Total delivered | 4,919 |
Total ejected | 117 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 221,022 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 509 |
Grade 1 upgrades generated | 213 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 75 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 178,154,836 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 26S |
Time in gunner role | 16M 44S |