CMDR Malcolm A. Clypse profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,332,092,516 cr |
Credits spent on ships | 1,345,255,177 cr |
Credits spent on outfitting | 5,385,955,433 cr |
Credits spent on repairs | 23,014,413 cr |
Credits spent on fuel | 1,032,101 cr |
Credits spent on munitions | 3,199,710 cr |
Insurance claims | 24 |
Total claim costs | 83,659,395 cr |
Combat |
|
Bounties claimed | 1,359 |
Profit from bounties | 205,650,673 cr |
Combat bonds | 214 |
Profit from combat bonds | 10,095,585 cr |
Assassinations | 34 |
Profit from assassinations | 5,029,156 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 102 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 555,784 cr |
Bounties received/earned | 360 |
Lifetime bounty value | 386,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 411 cr |
Commodities smuggled | 5 |
Average profit | 82 cr |
Highest single transaction | 186 cr |
Trading |
|
Market network | 102 |
Trading profit | 12,452,193,839 cr |
Commodities traded | 127,457 |
Average profit | 32,855,393 cr |
Highest single transaction | 814,599,084 cr |
Mining |
|
Profits from mining | 9,959,526,877 cr |
Minerals refined | 8,752 |
Materials collected | 18,495 |
Exploration |
|
Systems visited | 15,191 |
Profits from exploration | 1,061,941,108 cr |
Level 2 detailed scans | 61,076 |
Level 3 detailed scans | 61,056 |
Highest payout | 8,003,252 cr |
Total hyperspace distance | 826,410 ly |
Total hyperspace jumps | 22,704 |
Max distance from start | 65,233.45 ly |
Max distance from Sol | 65,290.30 ly |
Max distance from Colonia | 47,267.70 ly |
Approximate time played | 18W 3D 58M |
Passengers |
|
Total bulk passengers delivered | 254 |
Total VIPs delivered | 16,421 |
Total delivered | 16,675 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 493,977 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,951 |
Grade 1 upgrades generated | 659 |
Grade 2 upgrades generated | 731 |
Grade 3 upgrades generated | 754 |
Grade 4 upgrades generated | 627 |
Grade 5 upgrades generated | 180 |
Crew |
|
Crew credits earned | 993,854,718 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 59M 9S |
Time in gunner role | 17M 13S |