CMDR Keltrey profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,302,768,846 cr |
Credits spent on ships | 1,631,177,925 cr |
Credits spent on outfitting | 4,868,084,848 cr |
Credits spent on repairs | 69,776,149 cr |
Credits spent on fuel | 1,896,843 cr |
Credits spent on munitions | 10,901,938 cr |
Insurance claims | 102 |
Total claim costs | 574,251,500 cr |
Combat |
|
Bounties claimed | 5,755 |
Profit from bounties | 611,713,829 cr |
Combat bonds | 8,332 |
Profit from combat bonds | 492,842,688 cr |
Assassinations | 240 |
Profit from assassinations | 140,357,235 cr |
Highest single reward | 446,309 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 643 |
Lifetime fines value | 2,807,044 cr |
Bounties received/earned | 878 |
Lifetime bounty value | 8,331,950 cr |
Highest bounty issued | 476,900 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 8,772,245 cr |
Commodities smuggled | 750 |
Average profit | 190,701 cr |
Highest single transaction | 5,511,002 cr |
Trading |
|
Market network | 302 |
Trading profit | 10,629,148,878 cr |
Commodities traded | 849,698 |
Average profit | 4,018,582 cr |
Highest single transaction | 551,548,458 cr |
Mining |
|
Profits from mining | 7,534,586,586 cr |
Minerals refined | 11,507 |
Materials collected | 47,079 |
Exploration |
|
Systems visited | 13,049 |
Profits from exploration | 1,102,641,648 cr |
Level 2 detailed scans | 52,806 |
Level 3 detailed scans | 52,796 |
Highest payout | 11,353,036 cr |
Total hyperspace distance | 857,134 ly |
Total hyperspace jumps | 23,807 |
Max distance from start | 65,320.78 ly |
Max distance from Sol | 65,377.52 ly |
Max distance from Colonia | 46,387.21 ly |
Approximate time played | 25W 2D 13H 39M |
Passengers |
|
Total bulk passengers delivered | 27,211 |
Total VIPs delivered | 30,172 |
Total delivered | 57,383 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 857 |
Total profit | 1,638,533 cr |
Total rescue transactions | 168 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 8,070 |
Grade 1 upgrades generated | 1,093 |
Grade 2 upgrades generated | 1,209 |
Grade 3 upgrades generated | 1,722 |
Grade 4 upgrades generated | 2,014 |
Grade 5 upgrades generated | 2,032 |
Crew |
|
Crew credits earned | 1,943,890,377 cr |
Crew hired | 52 |
Crew fired | 40 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 12H 27M 52S |
Time in gunner role | 31M 50S |
Total credits accrued | 120,173 cr |