CMDR Keltrey profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 302 768 846 cr |
Credits spent on ships | 1 631 177 925 cr |
Credits spent on outfitting | 4 868 084 848 cr |
Credits spent on repairs | 69 776 149 cr |
Credits spent on fuel | 1 896 843 cr |
Credits spent on munitions | 10 901 938 cr |
Insurance claims | 102 |
Total claim costs | 574 251 500 cr |
Combat |
|
Bounties claimed | 5 755 |
Profit from bounties | 611 713 829 cr |
Combat bonds | 8 332 |
Profit from combat bonds | 492 842 688 cr |
Assassinations | 240 |
Profit from assassinations | 140 357 235 cr |
Highest single reward | 446 309 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 643 |
Lifetime fines value | 2 807 044 cr |
Bounties received/earned | 878 |
Lifetime bounty value | 8 331 950 cr |
Highest bounty issued | 476 900 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 8 772 245 cr |
Commodities smuggled | 750 |
Average profit | 190 701 cr |
Highest single transaction | 5 511 002 cr |
Trading |
|
Market network | 302 |
Trading profit | 10 629 148 878 cr |
Commodities traded | 849 698 |
Average profit | 4 018 582 cr |
Highest single transaction | 551 548 458 cr |
Mining |
|
Profits from mining | 7 534 586 586 cr |
Minerals refined | 11 507 |
Materials collected | 47 079 |
Exploration |
|
Systems visited | 13 049 |
Profits from exploration | 1 102 641 648 cr |
Level 2 detailed scans | 52 806 |
Level 3 detailed scans | 52 796 |
Highest payout | 11 353 036 cr |
Total hyperspace distance | 857 134 ly |
Total hyperspace jumps | 23 807 |
Max distance from start | 65 320,78 ly |
Max distance from Sol | 65 377,52 ly |
Max distance from Colonia | 46 387,21 ly |
Approximate time played | 25W 2D 13H 39M |
Passengers |
|
Total bulk passengers delivered | 27 211 |
Total VIPs delivered | 30 172 |
Total delivered | 57 383 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 857 |
Total profit | 1 638 533 cr |
Total rescue transactions | 168 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 8 070 |
Grade 1 upgrades generated | 1 093 |
Grade 2 upgrades generated | 1 209 |
Grade 3 upgrades generated | 1 722 |
Grade 4 upgrades generated | 2 014 |
Grade 5 upgrades generated | 2 032 |
Crew |
|
Crew credits earned | 1 943 890 377 cr |
Crew hired | 52 |
Crew fired | 40 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 12H 27M 52S |
Time in gunner role | 31M 50S |
Total credits accrued | 120 173 cr |