CMDR FrostBit profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,374,872,480 cr |
Credits spent on ships | 1,058,767,801 cr |
Credits spent on outfitting | 2,949,568,800 cr |
Credits spent on repairs | 22,593,041 cr |
Credits spent on fuel | 368,741 cr |
Credits spent on munitions | 1,305,377 cr |
Insurance claims | 36 |
Total claim costs | 260,637,056 cr |
Combat |
|
Bounties claimed | 2,255 |
Profit from bounties | 458,121,755 cr |
Combat bonds | 2,455 |
Profit from combat bonds | 198,974,152 cr |
Assassinations | 5 |
Profit from assassinations | 4,645,374 cr |
Highest single reward | 2,032,316 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 605 |
Lifetime fines value | 254,287 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 613,800 cr |
Highest bounty issued | 498,100 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 255,404 cr |
Commodities smuggled | 8 |
Average profit | 127,702 cr |
Highest single transaction | 216,560 cr |
Trading |
|
Market network | 72 |
Trading profit | 1,101,638,454 cr |
Commodities traded | 69,951 |
Average profit | 5,678,549 cr |
Highest single transaction | 34,155,840 cr |
Mining |
|
Profits from mining | 5,581,450,583 cr |
Minerals refined | 143 |
Materials collected | 8,619 |
Exploration |
|
Systems visited | 2,372 |
Profits from exploration | 233,722,260 cr |
Level 2 detailed scans | 9,306 |
Level 3 detailed scans | 9,290 |
Highest payout | 3,181,817 cr |
Total hyperspace distance | 156,606 ly |
Total hyperspace jumps | 4,404 |
Max distance from start | 22,144.73 ly |
Max distance from Sol | 22,152.07 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 8W 6D 15H 10M |
Passengers |
|
Total bulk passengers delivered | 1,246 |
Total VIPs delivered | 348 |
Total delivered | 1,594 |
Total ejected | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,071 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 336 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 139 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 497,184,238 cr |
Crew hired | 11 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 53M 27S |
Time in gunner role | 4M 54S |
Time in fighter con role | 6M 7S |
Total credits accrued | 48,365,717 cr |