CMDR FrostBit profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 440 422 981 cr |
Credits spent on ships | 1 058 767 801 cr |
Credits spent on outfitting | 2 949 568 800 cr |
Credits spent on repairs | 22 606 617 cr |
Credits spent on fuel | 368 864 cr |
Credits spent on munitions | 1 305 377 cr |
Insurance claims | 36 |
Total claim costs | 260 637 056 cr |
Combat |
|
Bounties claimed | 2 255 |
Profit from bounties | 458 121 755 cr |
Combat bonds | 2 455 |
Profit from combat bonds | 198 974 152 cr |
Assassinations | 5 |
Profit from assassinations | 4 645 374 cr |
Highest single reward | 2 032 316 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 605 |
Lifetime fines value | 254 287 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 613 800 cr |
Highest bounty issued | 498 100 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 255 404 cr |
Commodities smuggled | 8 |
Average profit | 127 702 cr |
Highest single transaction | 216 560 cr |
Trading |
|
Market network | 72 |
Trading profit | 1 101 638 454 cr |
Commodities traded | 69 951 |
Average profit | 5 678 549 cr |
Highest single transaction | 34 155 840 cr |
Mining |
|
Profits from mining | 5 673 749 239 cr |
Minerals refined | 143 |
Materials collected | 8 619 |
Exploration |
|
Systems visited | 2 372 |
Profits from exploration | 233 722 260 cr |
Level 2 detailed scans | 9 306 |
Level 3 detailed scans | 9 290 |
Highest payout | 3 181 817 cr |
Total hyperspace distance | 157 071 ly |
Total hyperspace jumps | 4 410 |
Max distance from start | 22 144,73 ly |
Max distance from Sol | 22 152,07 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 8W 6D 16H 46M |
Passengers |
|
Total bulk passengers delivered | 1 246 |
Total VIPs delivered | 348 |
Total delivered | 1 594 |
Total ejected | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 071 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 336 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 139 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 504 568 130 cr |
Crew hired | 11 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 53M 27S |
Time in gunner role | 4M 54S |
Time in fighter con role | 6M 7S |
Total credits accrued | 48 365 717 cr |