CMDR ROB-H15 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,594,531,088 cr |
Credits spent on ships | 541,366,988 cr |
Credits spent on outfitting | 1,373,658,909 cr |
Credits spent on repairs | 9,645,531 cr |
Credits spent on fuel | 36,951 cr |
Credits spent on munitions | 571,921 cr |
Insurance claims | 37 |
Total claim costs | 126,969,372 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 13,176,599 cr |
Combat bonds | 1,538 |
Profit from combat bonds | 22,303,423 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 401,417 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 2,641,189 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 17,250 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 129,758 cr |
Commodities smuggled | 21 |
Average profit | 14,418 cr |
Highest single transaction | 69,261 cr |
Trading |
|
Market network | 30 |
Trading profit | 2,551,218,764 cr |
Commodities traded | 3,117 |
Average profit | 19,327,415 cr |
Highest single transaction | 255,621,366 cr |
Mining |
|
Profits from mining | 2,504,176,858 cr |
Minerals refined | 1,860 |
Materials collected | 9,549 |
Exploration |
|
Systems visited | 3,678 |
Profits from exploration | 766,146,810 cr |
Level 2 detailed scans | 22,619 |
Level 3 detailed scans | 22,619 |
Highest payout | 15,687,943 cr |
Total hyperspace distance | 249,208 ly |
Total hyperspace jumps | 4,426 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 6D 18H 31M |
Passengers |
|
Total bulk passengers delivered | 3,603 |
Total VIPs delivered | 122 |
Total delivered | 3,725 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50,223 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 580 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 107 |
Crew |
|
Crew credits earned | 22,352 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 20M 28S |
Time in gunner role | 20S |
Time in fighter con role | 11M 24S |