CMDR ROB-H15 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 594 531 088 cr |
Credits spent on ships | 541 366 988 cr |
Credits spent on outfitting | 1 373 658 909 cr |
Credits spent on repairs | 9 645 531 cr |
Credits spent on fuel | 36 951 cr |
Credits spent on munitions | 571 921 cr |
Insurance claims | 37 |
Total claim costs | 126 969 372 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 13 176 599 cr |
Combat bonds | 1 538 |
Profit from combat bonds | 22 303 423 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 401 417 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 2 641 189 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 17 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 129 758 cr |
Commodities smuggled | 21 |
Average profit | 14 418 cr |
Highest single transaction | 69 261 cr |
Trading |
|
Market network | 30 |
Trading profit | 2 551 218 764 cr |
Commodities traded | 3 117 |
Average profit | 19 327 415 cr |
Highest single transaction | 255 621 366 cr |
Mining |
|
Profits from mining | 2 504 176 858 cr |
Minerals refined | 1 860 |
Materials collected | 9 549 |
Exploration |
|
Systems visited | 3 678 |
Profits from exploration | 766 146 810 cr |
Level 2 detailed scans | 22 619 |
Level 3 detailed scans | 22 619 |
Highest payout | 15 687 943 cr |
Total hyperspace distance | 249 208 ly |
Total hyperspace jumps | 4 426 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 6D 18H 31M |
Passengers |
|
Total bulk passengers delivered | 3 603 |
Total VIPs delivered | 122 |
Total delivered | 3 725 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50 223 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 580 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 107 |
Crew |
|
Crew credits earned | 22 352 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 20M 28S |
Time in gunner role | 20S |
Time in fighter con role | 11M 24S |