CMDR Tippoff profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36,374,921,249 cr |
Credits spent on ships | 1,139,574,494 cr |
Credits spent on outfitting | 2,046,050,393 cr |
Credits spent on repairs | 14,954,530 cr |
Credits spent on fuel | 215,031 cr |
Credits spent on munitions | 1,451,309 cr |
Insurance claims | 10 |
Total claim costs | 64,991,833 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 4,027,745 cr |
Combat bonds | 3,840 |
Profit from combat bonds | 43,335,500 cr |
Assassinations | 4 |
Profit from assassinations | 2,278,195 cr |
Highest single reward | 233,980 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 107,464 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3,300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11,357 cr |
Commodities smuggled | 5 |
Average profit | 2,271 cr |
Highest single transaction | 2,465 cr |
Trading |
|
Market network | 130 |
Trading profit | 4,702,486,844 cr |
Commodities traded | 45,616 |
Average profit | 11,116,990 cr |
Highest single transaction | 371,737,632 cr |
Mining |
|
Profits from mining | 4,463,047,188 cr |
Minerals refined | 6,250 |
Materials collected | 29,736 |
Exploration |
|
Systems visited | 18,143 |
Profits from exploration | 14,550,994,843 cr |
Level 2 detailed scans | 217,367 |
Level 3 detailed scans | 218,230 |
Highest payout | 27,627,630 cr |
Total hyperspace distance | 1,570,525 ly |
Total hyperspace jumps | 20,556 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 15W 5D 3H 29M |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 294,993 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,723 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 497 |
Grade 3 upgrades generated | 691 |
Grade 4 upgrades generated | 785 |
Grade 5 upgrades generated | 1,360 |
Crew |
|
Crew credits earned | 352,176,475 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 9S |