CMDR Tippoff profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36 374 921 249 cr |
Credits spent on ships | 1 139 574 494 cr |
Credits spent on outfitting | 2 046 050 393 cr |
Credits spent on repairs | 14 954 530 cr |
Credits spent on fuel | 215 031 cr |
Credits spent on munitions | 1 451 309 cr |
Insurance claims | 10 |
Total claim costs | 64 991 833 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 4 027 745 cr |
Combat bonds | 3 840 |
Profit from combat bonds | 43 335 500 cr |
Assassinations | 4 |
Profit from assassinations | 2 278 195 cr |
Highest single reward | 233 980 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 107 464 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11 357 cr |
Commodities smuggled | 5 |
Average profit | 2 271 cr |
Highest single transaction | 2 465 cr |
Trading |
|
Market network | 130 |
Trading profit | 4 702 486 844 cr |
Commodities traded | 45 616 |
Average profit | 11 116 990 cr |
Highest single transaction | 371 737 632 cr |
Mining |
|
Profits from mining | 4 463 047 188 cr |
Minerals refined | 6 250 |
Materials collected | 29 736 |
Exploration |
|
Systems visited | 18 102 |
Profits from exploration | 14 550 994 843 cr |
Level 2 detailed scans | 217 367 |
Level 3 detailed scans | 218 230 |
Highest payout | 27 627 630 cr |
Total hyperspace distance | 1 568 298 ly |
Total hyperspace jumps | 20 515 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 15W 4D 22H 44M |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 294 993 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 723 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 497 |
Grade 3 upgrades generated | 691 |
Grade 4 upgrades generated | 785 |
Grade 5 upgrades generated | 1 360 |
Crew |
|
Crew credits earned | 352 176 475 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 9S |