CMDR MeanderingBeing profile
(Krait Phantom)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 798,790,967 cr |
Credits spent on ships | 252,015,980 cr |
Credits spent on outfitting | 503,190,038 cr |
Credits spent on repairs | 886,509 cr |
Credits spent on fuel | 47,230 cr |
Credits spent on munitions | 300,814 cr |
Insurance claims | 15 |
Total claim costs | 4,873,462 cr |
Combat |
|
Bounties claimed | 685 |
Profit from bounties | 38,501,500 cr |
Combat bonds | 173 |
Profit from combat bonds | 12,251,799 cr |
Assassinations | 2 |
Profit from assassinations | 187,224 cr |
Highest single reward | 317,518 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 20,400 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 228,576 cr |
Commodities smuggled | 120 |
Average profit | 45,715 cr |
Highest single transaction | 66,672 cr |
Trading |
|
Market network | 31 |
Trading profit | 496,859,686 cr |
Commodities traded | 2,931 |
Average profit | 3,379,998 cr |
Highest single transaction | 87,965,902 cr |
Mining |
|
Profits from mining | 406,540,053 cr |
Minerals refined | 1,608 |
Materials collected | 8,926 |
Exploration |
|
Systems visited | 1,351 |
Profits from exploration | 269,334,075 cr |
Level 2 detailed scans | 12,697 |
Level 3 detailed scans | 12,693 |
Highest payout | 10,540,955 cr |
Total hyperspace distance | 75,138 ly |
Total hyperspace jumps | 1,569 |
Max distance from start | 8,152.42 ly |
Max distance from Sol | 8,158.19 ly |
Max distance from Colonia | 28,720.27 ly |
Approximate time played | 2W 5D 23H 3M |
Passengers |
|
Total bulk passengers delivered | 789 |
Total VIPs delivered | 0 |
Total delivered | 789 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 150,387 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 422 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 53,802,169 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 7M 43S |
Time in gunner role | 17M 11S |
Time in fighter con role | 1H 26M 44S |
Total credits accrued | 1,115,021 cr |