CMDR MeanderingBeing profile
(Krait Phantom)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 798 790 967 cr |
Credits spent on ships | 252 015 980 cr |
Credits spent on outfitting | 503 190 038 cr |
Credits spent on repairs | 886 509 cr |
Credits spent on fuel | 47 230 cr |
Credits spent on munitions | 300 814 cr |
Insurance claims | 15 |
Total claim costs | 4 873 462 cr |
Combat |
|
Bounties claimed | 685 |
Profit from bounties | 38 501 500 cr |
Combat bonds | 173 |
Profit from combat bonds | 12 251 799 cr |
Assassinations | 2 |
Profit from assassinations | 187 224 cr |
Highest single reward | 317 518 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 20 400 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 228 576 cr |
Commodities smuggled | 120 |
Average profit | 45 715 cr |
Highest single transaction | 66 672 cr |
Trading |
|
Market network | 31 |
Trading profit | 496 859 686 cr |
Commodities traded | 2 931 |
Average profit | 3 379 998 cr |
Highest single transaction | 87 965 902 cr |
Mining |
|
Profits from mining | 406 540 053 cr |
Minerals refined | 1 608 |
Materials collected | 8 926 |
Exploration |
|
Systems visited | 1 351 |
Profits from exploration | 269 334 075 cr |
Level 2 detailed scans | 12 697 |
Level 3 detailed scans | 12 693 |
Highest payout | 10 540 955 cr |
Total hyperspace distance | 75 138 ly |
Total hyperspace jumps | 1 569 |
Max distance from start | 8 152,42 ly |
Max distance from Sol | 8 158,19 ly |
Max distance from Colonia | 28 720,27 ly |
Approximate time played | 2W 5D 23H 3M |
Passengers |
|
Total bulk passengers delivered | 789 |
Total VIPs delivered | 0 |
Total delivered | 789 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 150 387 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 422 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 53 802 169 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 7M 43S |
Time in gunner role | 17M 11S |
Time in fighter con role | 1H 26M 44S |
Total credits accrued | 1 115 021 cr |