CMDR JNBiere profile
Federation: Midshipman
Empire: Serf
Balance |
|
---|---|
Current assets | 902,675,913 cr |
Credits spent on ships | 856,587,105 cr |
Credits spent on outfitting | 1,136,973,827 cr |
Credits spent on repairs | 842,004 cr |
Credits spent on fuel | 132,089 cr |
Credits spent on munitions | 135,881 cr |
Insurance claims | 16 |
Total claim costs | 19,698,192 cr |
Combat |
|
Bounties claimed | 526 |
Profit from bounties | 21,521,550 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 32,491 cr |
Highest single reward | 568,667 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 4,102 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,955 cr |
Commodities smuggled | 5 |
Average profit | 791 cr |
Highest single transaction | 1,411 cr |
Trading |
|
Market network | 47 |
Trading profit | 1,162,383,547 cr |
Commodities traded | 6,985 |
Average profit | 6,386,723 cr |
Highest single transaction | 277,196,787 cr |
Mining |
|
Profits from mining | 1,147,324,636 cr |
Minerals refined | 1,112 |
Materials collected | 3,728 |
Exploration |
|
Systems visited | 3,502 |
Profits from exploration | 109,680,767 cr |
Level 2 detailed scans | 3,589 |
Level 3 detailed scans | 23,954 |
Highest payout | 4,495,775 cr |
Total hyperspace distance | 170,757 ly |
Total hyperspace jumps | 4,147 |
Max distance from start | 65,008.60 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 6D 9H 43M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 46 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 296,089 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 483 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 122 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 36 |
Multi-Crew |
|
Total time in multi-crew | 4H 1M 19S |
Time in gunner role | 25S |
Time in fighter con role | 26M 31S |