CMDR SSKKUULL profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4,090,030,120 cr |
Credits spent on ships | 1,320,677,164 cr |
Credits spent on outfitting | 2,700,950,437 cr |
Credits spent on repairs | 18,229,276 cr |
Credits spent on fuel | 316,485 cr |
Credits spent on munitions | 1,862,468 cr |
Insurance claims | 65 |
Total claim costs | 470,863,239 cr |
Combat |
|
Bounties claimed | 541 |
Profit from bounties | 33,866,461 cr |
Combat bonds | 101 |
Profit from combat bonds | 8,031,467 cr |
Assassinations | 12 |
Profit from assassinations | 4,564,507 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 144 |
Lifetime fines value | 51,049 cr |
Bounties received/earned | 154 |
Lifetime bounty value | 1,026,600 cr |
Highest bounty issued | 225,900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 128,467 cr |
Commodities smuggled | 692 |
Average profit | 21,411 cr |
Highest single transaction | 99,840 cr |
Trading |
|
Market network | 88 |
Trading profit | 5,178,737,523 cr |
Commodities traded | 96,769 |
Average profit | 18,299,426 cr |
Highest single transaction | 817,446,560 cr |
Mining |
|
Profits from mining | 4,653,137,462 cr |
Minerals refined | 4,416 |
Materials collected | 10,216 |
Exploration |
|
Systems visited | 4,302 |
Profits from exploration | 210,632,952 cr |
Level 2 detailed scans | 11,914 |
Level 3 detailed scans | 11,886 |
Highest payout | 7,839,822 cr |
Total hyperspace distance | 158,626 ly |
Total hyperspace jumps | 5,546 |
Max distance from start | 20,033.34 ly |
Max distance from Sol | 20,052.94 ly |
Max distance from Colonia | 30,248.99 ly |
Approximate time played | 14W 5M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59,170 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 468 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 824,127,383 cr |
Crew hired | 11 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 10H 36M 4S |
Time in gunner role | 31M 38S |
Time in fighter con role | 12M 35S |
Total credits accrued | 579,848 cr |