Perfil de SSKKUULL
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4.090.030.120 cr |
Credits spent on ships | 1.320.677.164 cr |
Credits spent on outfitting | 2.700.950.437 cr |
Credits spent on repairs | 18.229.276 cr |
Credits spent on fuel | 316.485 cr |
Credits spent on munitions | 1.862.468 cr |
Insurance claims | 65 |
Total claim costs | 470.863.239 cr |
Combat |
|
Bounties claimed | 541 |
Profit from bounties | 33.866.461 cr |
Combat bonds | 101 |
Profit from combat bonds | 8.031.467 cr |
Assassinations | 12 |
Profit from assassinations | 4.564.507 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 144 |
Lifetime fines value | 51.049 cr |
Bounties received/earned | 154 |
Lifetime bounty value | 1.026.600 cr |
Highest bounty issued | 225.900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 128.467 cr |
Commodities smuggled | 692 |
Average profit | 21.411 cr |
Highest single transaction | 99.840 cr |
Trading |
|
Market network | 88 |
Trading profit | 5.178.737.523 cr |
Commodities traded | 96.769 |
Average profit | 18.299.426 cr |
Highest single transaction | 817.446.560 cr |
Mining |
|
Profits from mining | 4.653.137.462 cr |
Minerals refined | 4.416 |
Materials collected | 10.216 |
Exploration |
|
Systems visited | 4.302 |
Profits from exploration | 210.632.952 cr |
Level 2 detailed scans | 11.914 |
Level 3 detailed scans | 11.886 |
Highest payout | 7.839.822 cr |
Total hyperspace distance | 158.626 a.l. |
Total hyperspace jumps | 5.546 |
Max distance from start | 20.033,34 a.l. |
Max distance from Sol | 20.052,94 a.l. |
Max distance from Colonia | 30.248,99 a.l. |
Approximate time played | 14W 5M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59.170 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 468 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 824.127.383 cr |
Crew hired | 11 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 10H 36M 4S |
Time in gunner role | 31M 38S |
Time in fighter con role | 12M 35S |
Total credits accrued | 579.848 cr |