CMDR Zeyf profile
Profile

Commander name:
Current ship:
[ZE-22A]
(Anaconda)
(Anaconda)
Member since:
May 1, 2019
Distances submitted:
0
Systems visited:
58,860
Systems discovered first:
44,404
Balance:
43,039,844 Cr

Ranks
Defenceless
Directionless
Federation: Rear Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 7,112,701,275 cr |
Credits spent on ships | 671,983,044 cr |
Credits spent on outfitting | 655,356,978 cr |
Credits spent on repairs | 28,952,065 cr |
Credits spent on fuel | 956,486 cr |
Credits spent on munitions | 462,018 cr |
Insurance claims | 15 |
Total claim costs | 126,419,389 cr |
Combat |
|
Bounties claimed | 93 |
Profit from bounties | 10,460,456 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 234,360 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 375 |
Lifetime fines value | 181,004 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1,700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 374 |
Trading profit | 7,304,543,290 cr |
Commodities traded | 26,094 |
Average profit | 11,838,806 cr |
Highest single transaction | 211,252,516 cr |
Mining |
|
Profits from mining | 7,287,216,108 cr |
Minerals refined | 7,051 |
Materials collected | 2,757 |
Exploration |
|
Systems visited | 54,844 |
Profits from exploration | 3,178,002,250 cr |
Level 2 detailed scans | 179,634 |
Level 3 detailed scans | 179,633 |
Highest payout | 4,115,459 cr |
Total hyperspace distance | 1,766,888 ly |
Total hyperspace jumps | 58,099 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 14W 5D 3H 58M |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 30 |
Grade 1 upgrades generated | 12 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 7 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |