CMDR Zeyf profile
Profile
Commander name:
Current ship:
[ZE-22A]
(Anaconda)
(Anaconda)
Member since:
1.5.2019
Distances submitted:
0
Systems visited:
58 860
Systems discovered first:
44 713
Ranks
Defenceless
Directionless
Federation: Rear Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
|---|---|
| Current assets | 7 112 701 275 cr |
| Credits spent on ships | 671 983 044 cr |
| Credits spent on outfitting | 655 356 978 cr |
| Credits spent on repairs | 28 952 065 cr |
| Credits spent on fuel | 956 486 cr |
| Credits spent on munitions | 462 018 cr |
| Insurance claims | 15 |
| Total claim costs | 126 419 389 cr |
Combat |
|
| Bounties claimed | 93 |
| Profit from bounties | 10 460 456 cr |
| Combat bonds | 0 |
| Profit from combat bonds | 0 cr |
| Assassinations | 0 |
| Profit from assassinations | 0 cr |
| Highest single reward | 234 360 cr |
| Skimmers killed | 4 |
Crime |
|
| Fines issued | 375 |
| Lifetime fines value | 181 004 cr |
| Bounties received/earned | 3 |
| Lifetime bounty value | 1 700 cr |
| Highest bounty issued | 600 cr |
Smuggling |
|
| Black market network | 0 |
| Black market profit | 0 cr |
| Commodities smuggled | 0 |
| Average profit | 0 cr |
| Highest single transaction | 0 cr |
Trading |
|
| Market network | 374 |
| Trading profit | 7 304 543 290 cr |
| Commodities traded | 26 094 |
| Average profit | 11 838 806 cr |
| Highest single transaction | 211 252 516 cr |
Mining |
|
| Profits from mining | 7 287 216 108 cr |
| Minerals refined | 7 051 |
| Materials collected | 2 757 |
Exploration |
|
| Systems visited | 54 844 |
| Profits from exploration | 3 178 002 250 cr |
| Level 2 detailed scans | 179 634 |
| Level 3 detailed scans | 179 633 |
| Highest payout | 4 115 459 cr |
| Total hyperspace distance | 1 766 888 ly |
| Total hyperspace jumps | 58 099 |
| Max distance from start | 65 222,47 ly |
| Max distance from Sol | 65 279,35 ly |
| Max distance from Colonia | 46 241,11 ly |
| Approximate time played | 14W 5D 3H 58M |
Crafting |
|
| Number of engineers used | 1 |
| Number of upgrades generated | 30 |
| Grade 1 upgrades generated | 12 |
| Grade 2 upgrades generated | 11 |
| Grade 3 upgrades generated | 7 |
Crew |
|
| Crew hired | 2 |
| Crew fired | 2 |