CMDR Freudlund_77 profile
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 6,332,656,609 cr |
Credits spent on ships | 949,449,234 cr |
Credits spent on outfitting | 3,515,522,906 cr |
Credits spent on repairs | 61,788,254 cr |
Credits spent on fuel | 3,677,733 cr |
Credits spent on munitions | 4,464,671 cr |
Insurance claims | 58 |
Total claim costs | 493,010,881 cr |
Combat |
|
Bounties claimed | 5,082 |
Profit from bounties | 760,253,107 cr |
Combat bonds | 2,382 |
Profit from combat bonds | 105,976,272 cr |
Assassinations | 29 |
Profit from assassinations | 7,014,405 cr |
Highest single reward | 362,960 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 871 |
Lifetime fines value | 4,576,312 cr |
Bounties received/earned | 13,481 |
Lifetime bounty value | 51,033,955 cr |
Highest bounty issued | 618,500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 13,434,463 cr |
Commodities smuggled | 1,563 |
Average profit | 537,379 cr |
Highest single transaction | 10,577,312 cr |
Trading |
|
Market network | 690 |
Trading profit | 800,203,906 cr |
Commodities traded | 524,530 |
Average profit | 240,446 cr |
Highest single transaction | 7,255,235 cr |
Mining |
|
Profits from mining | 58,618,121 cr |
Minerals refined | 3,882 |
Materials collected | 17,106 |
Exploration |
|
Systems visited | 9,479 |
Profits from exploration | 114,963,557 cr |
Level 2 detailed scans | 19,618 |
Level 3 detailed scans | 19,697 |
Highest payout | 1,414,377 cr |
Total hyperspace distance | 453,644 ly |
Total hyperspace jumps | 22,478 |
Max distance from start | 8,023.12 ly |
Max distance from Sol | 8,022.05 ly |
Max distance from Colonia | 25,003.97 ly |
Approximate time played | 41W 15H 20M |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,076 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 225 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 299,133,909 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 15M 50S |
Time in gunner role | 3H 3M 6S |