CMDR Freudlund_77 profile
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 6 332 656 609 cr |
Credits spent on ships | 949 449 234 cr |
Credits spent on outfitting | 3 515 522 906 cr |
Credits spent on repairs | 61 788 254 cr |
Credits spent on fuel | 3 677 733 cr |
Credits spent on munitions | 4 464 671 cr |
Insurance claims | 58 |
Total claim costs | 493 010 881 cr |
Combat |
|
Bounties claimed | 5 082 |
Profit from bounties | 760 253 107 cr |
Combat bonds | 2 382 |
Profit from combat bonds | 105 976 272 cr |
Assassinations | 29 |
Profit from assassinations | 7 014 405 cr |
Highest single reward | 362 960 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 871 |
Lifetime fines value | 4 576 312 cr |
Bounties received/earned | 13 481 |
Lifetime bounty value | 51 033 955 cr |
Highest bounty issued | 618 500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 13 434 463 cr |
Commodities smuggled | 1 563 |
Average profit | 537 379 cr |
Highest single transaction | 10 577 312 cr |
Trading |
|
Market network | 690 |
Trading profit | 800 203 906 cr |
Commodities traded | 524 530 |
Average profit | 240 446 cr |
Highest single transaction | 7 255 235 cr |
Mining |
|
Profits from mining | 58 618 121 cr |
Minerals refined | 3 882 |
Materials collected | 17 106 |
Exploration |
|
Systems visited | 9 479 |
Profits from exploration | 114 963 557 cr |
Level 2 detailed scans | 19 618 |
Level 3 detailed scans | 19 697 |
Highest payout | 1 414 377 cr |
Total hyperspace distance | 453 644 ly |
Total hyperspace jumps | 22 478 |
Max distance from start | 8 023,12 ly |
Max distance from Sol | 8 022,05 ly |
Max distance from Colonia | 25 003,97 ly |
Approximate time played | 41W 15H 20M |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 076 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 225 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 299 133 909 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 15M 50S |
Time in gunner role | 3H 3M 6S |