CMDR XII profile
(Krait Mk II)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1,239,014,610 cr |
Credits spent on ships | 434,643,079 cr |
Credits spent on outfitting | 1,263,440,771 cr |
Credits spent on repairs | 2,653,147 cr |
Credits spent on fuel | 86,390 cr |
Credits spent on munitions | 796,227 cr |
Insurance claims | 38 |
Total claim costs | 50,080,571 cr |
Combat |
|
Bounties claimed | 1,433 |
Profit from bounties | 126,316,953 cr |
Combat bonds | 12 |
Profit from combat bonds | 325,483 cr |
Assassinations | 1 |
Profit from assassinations | 104,557 cr |
Highest single reward | 327,999 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 55,171 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 24,050 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 144,643 cr |
Commodities smuggled | 61 |
Average profit | 20,663 cr |
Highest single transaction | 74,880 cr |
Trading |
|
Market network | 73 |
Trading profit | 135,450,093 cr |
Commodities traded | 17,693 |
Average profit | 492,546 cr |
Highest single transaction | 20,113,534 cr |
Mining |
|
Profits from mining | 111,266,725 cr |
Minerals refined | 298 |
Materials collected | 5,453 |
Exploration |
|
Systems visited | 2,528 |
Profits from exploration | 996,678,113 cr |
Level 2 detailed scans | 12,231 |
Level 3 detailed scans | 12,214 |
Highest payout | 11,339,146 cr |
Total hyperspace distance | 167,085 ly |
Total hyperspace jumps | 3,495 |
Max distance from start | 21,944.07 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 27,145.81 ly |
Approximate time played | 2W 4D 48M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 105 |
Total delivered | 145 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 93,000 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 31,609,829 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 39M 2S |
Time in gunner role | 17M 39S |
Time in fighter con role | 14M 47S |
Total credits accrued | 315,454 cr |