CMDR XII profile
(Krait Mk II)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1 239 014 610 cr |
Credits spent on ships | 434 643 079 cr |
Credits spent on outfitting | 1 263 440 771 cr |
Credits spent on repairs | 2 653 147 cr |
Credits spent on fuel | 86 390 cr |
Credits spent on munitions | 796 227 cr |
Insurance claims | 38 |
Total claim costs | 50 080 571 cr |
Combat |
|
Bounties claimed | 1 433 |
Profit from bounties | 126 316 953 cr |
Combat bonds | 12 |
Profit from combat bonds | 325 483 cr |
Assassinations | 1 |
Profit from assassinations | 104 557 cr |
Highest single reward | 327 999 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 55 171 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 24 050 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 144 643 cr |
Commodities smuggled | 61 |
Average profit | 20 663 cr |
Highest single transaction | 74 880 cr |
Trading |
|
Market network | 73 |
Trading profit | 135 450 093 cr |
Commodities traded | 17 693 |
Average profit | 492 546 cr |
Highest single transaction | 20 113 534 cr |
Mining |
|
Profits from mining | 111 266 725 cr |
Minerals refined | 298 |
Materials collected | 5 453 |
Exploration |
|
Systems visited | 2 528 |
Profits from exploration | 996 678 113 cr |
Level 2 detailed scans | 12 231 |
Level 3 detailed scans | 12 214 |
Highest payout | 11 339 146 cr |
Total hyperspace distance | 167 085 ly |
Total hyperspace jumps | 3 495 |
Max distance from start | 21 944,07 ly |
Max distance from Sol | 22 013,55 ly |
Max distance from Colonia | 27 145,81 ly |
Approximate time played | 2W 4D 48M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 105 |
Total delivered | 145 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 93 000 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 31 609 829 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 39M 2S |
Time in gunner role | 17M 39S |
Time in fighter con role | 14M 47S |
Total credits accrued | 315 454 cr |