CMDR Vixwytch profile
(Imperial Clipper)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1,707,007,214 cr |
Credits spent on ships | 793,950,468 cr |
Credits spent on outfitting | 579,025,887 cr |
Credits spent on repairs | 3,174,564 cr |
Credits spent on fuel | 166,567 cr |
Credits spent on munitions | 37,500 cr |
Insurance claims | 14 |
Total claim costs | 73,932,156 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 85,747 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2,500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 144,386 cr |
Commodities smuggled | 48 |
Average profit | 18,048 cr |
Highest single transaction | 59,364 cr |
Trading |
|
Market network | 28 |
Trading profit | 856,470,286 cr |
Commodities traded | 10,851 |
Average profit | 6,161,657 cr |
Highest single transaction | 375,648,495 cr |
Mining |
|
Profits from mining | 727,554,699 cr |
Minerals refined | 913 |
Materials collected | 3,638 |
Exploration |
|
Systems visited | 2,854 |
Profits from exploration | 377,330,881 cr |
Level 2 detailed scans | 13,843 |
Level 3 detailed scans | 13,842 |
Highest payout | 9,980,602 cr |
Total hyperspace distance | 112,465 ly |
Total hyperspace jumps | 3,975 |
Max distance from start | 11,814.22 ly |
Max distance from Sol | 11,961.14 ly |
Max distance from Colonia | 30,212.46 ly |
Approximate time played | 4W 4D 1H 49M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 246 |
Total delivered | 252 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 326,003 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 139 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |