CMDR Navij profile
(Imperial Cutter)
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 15,487,468,017 cr |
Credits spent on ships | 1,061,740,569 cr |
Credits spent on outfitting | 1,523,325,367 cr |
Credits spent on repairs | 7,235,525 cr |
Credits spent on fuel | 999,488 cr |
Credits spent on munitions | 1,065,022 cr |
Insurance claims | 30 |
Total claim costs | 152,805,460 cr |
Combat |
|
Bounties claimed | 1,950 |
Profit from bounties | 177,197,201 cr |
Combat bonds | 116 |
Profit from combat bonds | 3,615,806 cr |
Assassinations | 40 |
Profit from assassinations | 22,540,331 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 3,162,952 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 201,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4,013,293 cr |
Commodities smuggled | 214 |
Average profit | 200,665 cr |
Highest single transaction | 2,828,472 cr |
Trading |
|
Market network | 150 |
Trading profit | 3,191,499,707 cr |
Commodities traded | 233,466 |
Average profit | 2,787,336 cr |
Highest single transaction | 157,776,880 cr |
Mining |
|
Profits from mining | 4,912,152,686 cr |
Minerals refined | 17,088 |
Materials collected | 14,788 |
Exploration |
|
Systems visited | 9,626 |
Profits from exploration | 7,865,650,882 cr |
Level 2 detailed scans | 118,191 |
Level 3 detailed scans | 118,191 |
Highest payout | 51,188,874 cr |
Total hyperspace distance | 405,980 ly |
Total hyperspace jumps | 13,465 |
Max distance from start | 56,451.52 ly |
Max distance from Sol | 56,516.67 ly |
Max distance from Colonia | 35,239.94 ly |
Approximate time played | 17W 3D 12H 31M |
Passengers |
|
Total bulk passengers delivered | 2,473 |
Total VIPs delivered | 11,270 |
Total delivered | 13,743 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 964,668 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,837 |
Grade 1 upgrades generated | 303 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 469 |
Grade 4 upgrades generated | 407 |
Grade 5 upgrades generated | 288 |
Crew |
|
Crew credits earned | 2,039,281,707 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 9 |