CMDR Old Micky profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 91,635,805,197 cr |
Credits spent on ships | 1,989,158,076 cr |
Credits spent on outfitting | 6,346,621,967 cr |
Credits spent on repairs | 324,746,549 cr |
Credits spent on fuel | 2,787,807 cr |
Credits spent on munitions | 28,463,433 cr |
Insurance claims | 77 |
Total claim costs | 734,878,612 cr |
Combat |
|
Bounties claimed | 15,501 |
Profit from bounties | 2,642,467,508 cr |
Combat bonds | 18,254 |
Profit from combat bonds | 38,562,406,054 cr |
Assassinations | 504 |
Profit from assassinations | 361,898,884 cr |
Highest single reward | 2,413,700 cr |
Skimmers killed | 880 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 38,128,914 cr |
Bounties received/earned | 1,852 |
Lifetime bounty value | 8,567,430 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 3,517,469 cr |
Commodities smuggled | 437 |
Average profit | 21,848 cr |
Highest single transaction | 519,548 cr |
Trading |
|
Market network | 2,139 |
Trading profit | 19,412,400,803 cr |
Commodities traded | 915,044 |
Average profit | 2,858,548 cr |
Highest single transaction | 450,109,200 cr |
Mining |
|
Profits from mining | 2,574,372,619 cr |
Minerals refined | 20,802 |
Materials collected | 179,823 |
Exploration |
|
Systems visited | 20,393 |
Profits from exploration | 12,971,231,061 cr |
Level 2 detailed scans | 250,922 |
Level 3 detailed scans | 250,922 |
Highest payout | 48,008,671 cr |
Total hyperspace distance | 1,017,115 ly |
Total hyperspace jumps | 29,853 |
Max distance from start | 36,425.10 ly |
Max distance from Sol | 36,448.48 ly |
Max distance from Colonia | 46,142.33 ly |
Approximate time played | 39W 6D 1H 50M |
Passengers |
|
Total bulk passengers delivered | 20,516 |
Total VIPs delivered | 2,570 |
Total delivered | 23,086 |
Total ejected | 149 |
Search and Rescue |
|
Total items rescued | 989 |
Total profit | 86,816,421 cr |
Total rescue transactions | 212 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9,620 |
Grade 1 upgrades generated | 869 |
Grade 2 upgrades generated | 1,132 |
Grade 3 upgrades generated | 1,645 |
Grade 4 upgrades generated | 2,169 |
Grade 5 upgrades generated | 3,805 |
Crew |
|
Crew credits earned | 6,332,565,471 cr |
Crew hired | 19 |
Crew fired | 11 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 56M 34S |
Time in gunner role | 3H 56M 9S |
Total credits accrued | 910,733 cr |